Will Fullagar
Will Fullagar
3D Generalist / Look Development
London, United Kingdom

Summary

My name is Will Fullagar and I'm a computer graphic artist .

I'm interested in most aspects of the pipeline from modeling through to look development and lighting.

My taste is quite eclectic, whereby I enjoy the attention to detail that is required for photo realism, but am also drawn to more pushed art styles within the animation pipeline.

I enjoy the versatility that the role of a CG generalist requires, an am always striving to improve my skill set, both technically and artistically.

Education:

2015 - 2019 The Animation Workshop : BA Computer Graphic Artist

2014 - 2015 CGMA Fundermentals of Background Design

2013 - 2014 The Animation Workshop : The Drawing Academy semester course

2002 - 2005 University Of Lincoln ; BA Media Production

Skills

Look DevelopmentHard Surface ModelingCharacter ModelingTexturingLighting3D generalistgroomConcept ArtCompositing

Software proficiency

Maya
Maya
Mari
Mari
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
V-Ray
V-Ray
Arnold
Arnold
After Effects
After Effects
Katana
Katana

Reel

Productions

  • Paddingtonthumbnail
    • TV Production
      The adventures Of Paddington series 2
    • Year
      2021
    • Role
      Modeling texturing look Development
    • Company
      BlueZoo
  • Kangaroo chronicles
    • Movie
      Kangaroo chronicles
    • Year
      2020
    • Role
      CG Generalist
    • Company
      Trixter
  • Efteling
    • Movie
      Efteling The Bear And The Sqirrel
    • Year
      2020
    • Role
      CG Generalist
    • Company
      Aardman Animations
  • Crabs
    • Commercial / Advertisement
      Zoopla Crabs
    • Year
      2019
    • Role
      CG Generalist
    • Company
      Aardman Animations
  • Brightburn
    • Movie
      BrightBurn
    • Year
      2019
    • Role
      Look Development Artist / Modeler
    • Company
      Trixter
  • Fincity
    • Commercial / Advertisement
      Fin City
    • Year
      2017
    • Role
      Technical Art Director / CG Generalist
    • Company
      Plastic Change
  • Watchmen
    • Movie
      Watchmen
    • Year
      2009
    • Role
      Matchmove Artist
    • Company
      MPC
  • Audi
    • Commercial / Advertisement
      Audi Construction
    • Year
      2007
    • Role
      CG Generalist
    • Company
      The Mill

Experience

  • Kangeroo Chronicles at Trixter
    Berlin, Germany
    January 2019 - May 2019

    Set dressing, modeling and look developing props to a photo real standard.

  • Efteling, The Bear And the Squirrel at Aardman Animations
    Bristol, United Kingdom
    November 2018 - December 2018

    CG Generalist intern, look developing and grooming characters.

  • Zoopla at Aardman Animations
    Bristol, United Kingdom
    August 2018 - November 2018

    As a CG generalist intern I made a series of assets from modeling through to look development ,

  • BrightBurn, CG generalist intern at Trixter
    Barlin, Germany
    May 2018 - August 2016

    I was given the task of modeling, texturing and look developing a CG set extension interior, to be destroyed in Houdini.

    Other tasks included character sculpting and look developing digital background doubles.

  • Animals, Compositing Lead, CG generalist at The Animation Workshop
    Viborg, Denmark
    August 2017 - January 2018

    A short film following the wild transformation of nine people stuck in a metro.

  • Fincity, Technical Art Director at The Animation Workshop
    Viborg, Denmark
    November 2016 - June 2017

    A 30 Second commercial for a Danish NGO, aimed at highlighting the effect humans have on dumping plastic in our oceans.

  • Matchmove / rotoPrep at MPC
    London, United Kingdom
    January 2007 - September 2008

    Getting rid of wires, plus replicating live action cameras in Maya to feature film standard.

  • CG Generalist at The Mill
    London, United Kingdom
    March 2007 - April 2007

    Lighting assets (props) to a live action plate in Mental ray.

    Creating render passes for the Flame operators.